First game — release planned Q4 2026
A roguelike deckbuilder where your cards are both your actions and your resources.

Independent game studio — Belgium
Hauteroche Studio is a one-person independent game studio based in Dourbes, in the Viroin valley of the Belgian Ardennes.

Hauteroche Studio is Rudy Priesterbosch. Game design, programming, art direction, writing, community: everything goes through the same desk, in Dourbes.
Working solo means every decision is made close to the game, and close to the players. Feedback from the demo and the playtests goes straight into the next build.
The studio takes its name from the ruins of the medieval castle of Haute-Roche, which overlook the village of Dourbes and the Viroin valley.
Stones that have outlasted everything around them: a fitting landmark for a studio whose first game is about surviving the end of the world.
One person, one vision: every game keeps a strong, consistent identity, from the first idea to the last line of code.
Playtests, a free demo, devlogs and an open Discord: the game is shaped in public, with the people who play it.
Made in the Belgian Ardennes, far from the big studios, with the time it takes to do things properly.

First game — release planned Q4 2026
A roguelike deckbuilder where your cards are both your actions and your resources.
Questions, press, collaborations or just a hello: write to contact@hauterochestudio.be, or join the community on Discord.